Research and Development is an essential aspect of Spatial Audio production.

 

Immersive audio design and production tutor at the ‘Immersive Factual Storytelling’ MA course at University College London (in partnership with Open City Docs London).

Immersive audio design and production tutor at ‘Introduction to Spatial Audio Production’ and ‘Spatial Audio Production: Advanced Techniques’ short course at University College London (in partnership with Open City Docs London).

Academic papers

‘Eridanus, the 3D Audio Movie’ – 

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Analysis of Binaural Technology and Surround Rendering for Headphones Reproduction (2016)


Talks

‘A Practical Use of Spatial Audio for Storytelling, and Different Delivery Platforms’
Applied Psychoacoustics Lab, University of Huddersfield, UK
(October 2018)

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‘Basics of Immersive Audio Production’
‘We Are Robots’, London, UK
(October 2018)

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A Practical Use of Spatial Audio for Storytelling, and Different Delivery Platforms’
‘144th AES International Conference’, Milan, Italy
(May 2018)

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‘What is ‘special’ about Spatial Audio?’
‘Trieste Film Festival’, Trieste, Italy
(January 2018)

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‘What is ‘special’ about Spatial Audio?’
‘VR Days Europe’, Amsterdam
(October 2017)
-Profile-

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‘Practical use of Spatial Audio for Storytelling’ 
‘Sounds in Space 2017’, University of Derby, hosted by Bruce Wiggins
(June 2017)